FName::IsValidXName

Takes an [FName](API\Runtime\Core\UObject\FName) and checks to see that it follows the rules that Unreal requires.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Syntax

bool IsValidXName
(
    FText & OutReason,
    const FString & InInvalidChars
) const

Remarks

Takes an FName and checks to see that it follows the rules that Unreal requires.

Returns

true if the name is valid

Parameters

Parameter

Description

OutReason

If the check fails, this string is filled in with the reason why.

InInvalidChars

The set of invalid characters that the name cannot contain