FName::NameToDisplayString

Takes a string and breaks it down into a human readable string.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

static FString NameToDisplayString
(
    const FString & InDisplayName,
    const bool bIsBool
)

Remarks

Takes a string and breaks it down into a human readable string. For example - "bCreateSomeStuff" becomes "Create Some Stuff?" and "DrawScale3D" becomes "Draw Scale 3D".

Returns

the sanitized version of the display name

Parameters

Parameter

Description

InDisplayName

[In, Out] The name to sanitize

bIsBool

True if the name is a bool