FName::TryAppendAnsiString

Converts an ANSI [FName](API\Runtime\Core\UObject\FName) to a readable format appended to the string builder.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

bool TryAppendAnsiString
(
    FAnsiStringBuilderBase & Out
) const

Remarks

Converts an ANSI FName to a readable format appended to the string builder.

Returns

Whether the string is ANSI. A return of false indicates that the string was wide and was not written.

Parameters

Parameter

Description

Out

A string builder to write the readable representation of the name into.