FName::FName

Create [FName](API\Runtime\Core\UObject\FName) from non-null string with known length

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Windows

macOS

Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

FName
(
    int32 Len,
    const WIDECHAR * Name,
    EFindName FindType
)

Remarks

Create FName from non-null string with known length