FName::FName

Create an [FName](API\Runtime\Core\UObject\FName).

Choose your operating system:

Windows

macOS

Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

FName
(
    const WIDECHAR * Name,
    int32 InNumber,
    EFindName FindType
)

Remarks

Create an FName. If FindType is FNAME_Find, and the string part of the name doesn't already exist, then the name will be NAME_None

Parameters

Parameter

Description

Name

Value for the string portion of the name

Number

Value for the number portion of the name

FindType

Action to take (see EFindName)

bSplitName

true if the trailing number should be split from the name when Number == NAME_NO_NUMBER_INTERNAL, or false to always use the name as-is