FName::FName

Create an [FName](API\Runtime\Core\UObject\FName).

Choose your operating system:

Windows

macOS

Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/UObject/NameTypes.h

Include

#include "UObject/NameTypes.h"

Source

/Engine/Source/Runtime/Core/Private/UObject/UnrealNames.cpp

Syntax

FName
(
    const WIDECHAR * Name,
    EFindName FindType
)

Remarks

Create an FName. If FindType is FNAME_Find, and the string part of the name doesn't already exist, then the name will be NAME_None

Parameters

Parameter

Description

Name

Value for the string portion of the name

FindType

Action to take (see EFindName)