FPayloadId::ToGuid

TODO: Although accessors are provided, this is mostly to provide compatibility with existing systems.

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References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Virtualization/PayloadId.h

Include

#include "Virtualization/PayloadId.h"

Source

/Engine/Source/Runtime/Core/Private/Virtualization/PayloadId.cpp

Syntax

FGuid ToGuid() const

Remarks

TODO: Although accessors are provided, this is mostly to provide compatibility with existing systems. Ideally we should remove these before UE5 is released to prevent their use by licensees and try to encourage the use of FPayloadId directly. Returns the id as a FGuid (provides compatibility for systems that expect a FGuid, such as many of the original DDC implementations, over time we should be able to phase its use and remove it.