FPayloadId::FPayloadId

Used when we already have a [FGuid](API\Runtime\Core\Misc\FGuid) identifying the payload and do not want to pay the cost of loading and rehashing the payload each time we load the editor

Choose your operating system:

Windows

macOS

Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Virtualization/PayloadId.h

Include

#include "Virtualization/PayloadId.h"

Source

/Engine/Source/Runtime/Core/Private/Virtualization/PayloadId.cpp

Syntax

FPayloadId
(
    const FGuid & Guid
)

Remarks

Used when we already have a FGuid identifying the payload and do not want to pay the cost of loading and rehashing the payload each time we load the editor