UE::Virtualization::EStorageType

Describes the type of storage to use for a given action

Choose your operating system:

Windows

macOS

Linux

References

Module

Core

Header

/Engine/Source/Runtime/Core/Public/Virtualization/VirtualizationSystem.h

Include

#include "Virtualization/VirtualizationSystem.h"

Syntax

namespace UE
{
    namespace Virtualization
    {
        enum EStorageType
        {
            Local         = 0,
            Persistent,
        }
    }
}

Values

Name

Description

Local

Store in the local cache backends, this can be called from any thread

Persistent

Store in the persistent backends, this can only be called from the game thread due to limitations with ISourceControlModule.

Remarks

Describes the type of storage to use for a given action