FAssetBundleData::AddBundleAsset

Adds or updates an entry with the given BundleName -> Path.

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetBundleData.h

Include

#include "AssetRegistry/AssetBundleData.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/AssetRegistry/AssetBundleData.cpp

Syntax

void AddBundleAsset
(
    FName BundleName,
    const FSoftObjectPath & AssetPath
)

Remarks

Adds or updates an entry with the given BundleName -> Path. Scope is empty and will be filled in later