FPackagePath::AppendLocalFullPath

Append the full relative LocalPath (path,basename,extension)

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Misc/PackagePath.h

Include

#include "Misc/PackagePath.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Misc/PackagePath.cpp

Syntax

void AppendLocalFullPath
(
    FStringBuilderBase & Builder
) const

Remarks

Append the full relative LocalPath (path,basename,extension)

The path is in the standard UnrealEngine form - it is as a relative path from the process binary directory Extension is set based on the given segment If the LocalPath for this PackagePath is unknown, nothing is written to the Builder Appending is possible only for MountedPath and LocalOnly internal types. Will attempt to mount before returning with no action