FPackagePath::GetLocalFullPath

Return the full LocalPath (path,basename,extension)

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/Misc/PackagePath.h

Include

#include "Misc/PackagePath.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/Misc/PackagePath.cpp

Syntax

FString GetLocalFullPath() const

Remarks

Return the full LocalPath (path,basename,extension)

The path is in the standard UnrealEngine form - it is as a relative path from the process binary directory Extension is set based on the given segment If the LocalPath for this PackagePath is unknown, returns the empty string Returning non-empty is possible only for MountedPath and LocalOnly internal types. Will attempt to mount before returning empty