EPropertyObjectReferenceType

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

enum EPropertyObjectReferenceType
{
    None      = 0,
    Strong    = 1 << 0,
    Weak      = 1 << 1,
}

Values

Name

Description

None

Strong

Weak