FArrayProperty::GetCPPTypeCustom

Choose your operating system:

Windows

macOS

Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyArray.cpp

Syntax

FString GetCPPTypeCustom
(
    FString * ExtendedTypeText,
    uint32 CPPExportFlags,
    const FString & InnerTypeText,
    const FString & InInnerExtendedTypeText
) const