FArrayProperty::SerializeItem

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Override Hierarchy

FProperty::SerializeItem()

FArrayProperty::SerializeItem()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyArray.cpp

Syntax

virtual void SerializeItem
(
    FStructuredArchive::FSlot Slot,
    void * Value,
    void const * Defaults
) const