FByteProperty::PostDuplicate

Fixups after duplicating a Field

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Override Hierarchy

FField::PostDuplicate()

FProperty::PostDuplicate()

FByteProperty::PostDuplicate()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyByte.cpp

Syntax

virtual void PostDuplicate
(
    const FField & InField
)

Remarks

Fixups after duplicating a Field