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| FObjectProperty | ||||
| FObjectProperty
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Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
class FClassPtrProperty : public FClassProperty
Describes a reference variable to another object which may be nil.
Name | Description | |
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FClassPtrProperty ( |
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FClassPtrProperty ( |
Name | Description | ||
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FField * |
Construct ( |
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FFieldClass ... |
StaticClass() |
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StaticClassCastFlags() |
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StaticClassCastFlagsPrivate() |
Name | Description | ||
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UObject *... |
GetObjectPropertyValue ( |
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SetObjectPropertyValue |
Name | Description | ||
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GetCPPMacroType ( |
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Identical |
Determines whether the property values are identical. |
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SameType ( |
Returns true, if Other is property of exactly the same type |
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SerializeItem ( |
Name | Description | ||
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GetCPPType |
TProperty::GetCPPType should not be used here. |
Name | Description | ||
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operator delete ( |
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void * |
operator new ( |
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void * |
operator new ( |
Name |
Description |
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Super |
Typedef for the base class (FObjectProperty) |
Super |
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Super |
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ThisClass |