FGCStackSizeHelper::ConvertPathToProperties

Converts a property path constructed with [GetPropertyPath()](API\Runtime\CoreUObject\UObject\FGCStackSizeHelper\GetPropertyPath) to an array of properties (from the outermost to the innermost) *

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Property.cpp

Syntax

static bool ConvertPathToProperties
(
    UClass * ObjectClass,
    const FName & InPropertyPath,
    TArray< FProperty * > & OutProperties
)

Remarks

Converts a property path constructed with GetPropertyPath() to an array of properties (from the outermost to the innermost) *

Returns

true if the conversion was successful, false otherwise

Parameters

Parameter

Description

ObjectClass

Class that defines the outermost property

InPropertyPath

Property path

OutProperties

resulting array