FMapProperty::AddReferencedObjects

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealTypePrivate.h

Include

#include "UObject/UnrealTypePrivate.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyPrivate.cpp

Syntax

static void AddReferencedObjects
(
    UObject * InThis,
    FReferenceCollector & Collector
)