FMulticastDelegateProperty

Describes a list of functions bound to an Object.

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

class FMulticastDelegateProperty :
    public FProperty,
    public FProperty

Remarks

Describes a list of functions bound to an Object.

Variables

Name Description

Public variable

UFunction *

 

SignatureFunction

Points to the source delegate function (the function declared with the delegate keyword) used in the declaration of this delegate property.

Constructors

Name Description

Public function

FMulticastDelegateProperty

(
    UField* InField
)

Public function

FMulticastDelegateProperty

(
    const FObjectInitializer& ObjectIn...
)

Public function

FMulticastDelegateProperty

(
    FVTableHelper& Helper
)

DO NOT USE. This constructor is for internal usage only for hot-reload purposes.

Public function

FMulticastDelegateProperty

(
    EInternal InInernal,
    FFieldClass* InClass
)

Public function

FMulticastDelegateProperty

(
    FFieldVariant InOwner,
    const FName& InName,
    EObjectFlags InObjectFlags
)

Public function

FMulticastDelegateProperty

(
    const FObjectInitializer& ObjectIn...,
    ECppProperty,
    int32 InOffset,
    EPropertyFlags InFlags,
    UFunction* InSignatureFunction
)

Public function

FMulticastDelegateProperty

(
    FFieldVariant InOwner,
    const FName& InName,
    EObjectFlags InObjectFlags,
    int32 InOffset,
    EPropertyFlags InFlags,
    UFunction* InSignatureFunction
)

Functions

Name Description

Public function Static

void

 

__DefaultConstructor

(
    const FObjectInitializer& X
)

Public function Static

UObject *...

 

__VTableCtorCaller

(
    FVTableHelper& Helper
)

Public function Virtual Const

void

 

AddDelegate

(
    FScriptDelegate ScriptDelegate,
    UObject* Parent,
    void* PropertyValue
)

Public function Virtual Const

void

 

ClearDelegate

(
    UObject* Parent,
    void* PropertyValue
)

Public function Static

FField *

 

Construct

(
    const FFieldVariant& InOwner,
    const FName& InName,
    EObjectFlags InObjectFlags
)

Protected function Virtual Const

FMulticastSc...

 

GetInvocationList

(
    const void* PropertyValue
)

Public function Virtual Const

const FMulti...

 

GetMulticastDelegate

(
    const void* PropertyValue
)

Protected function Const

const TCHAR ...

 

ImportDelegateFromText

(
    FMulticastScriptDelegate& Multicas...,
    const TCHAR* Buffer,
    UObject* OwnerObject,
    FOutputDevice* ErrorText
)

Protected function Const

const TCHAR ...

 

ImportText_Add

(
    const TCHAR* Buffer,
    void* PropertyValue,
    int32 PortFlags,
    UObject* Parent,
    FOutputDevice* ErrorText
)

Protected function Const

const TCHAR ...

 

ImportText_Remove

(
    const TCHAR* Buffer,
    void* PropertyValue,
    int32 PortFlags,
    UObject* Parent,
    FOutputDevice* ErrorText
)

Public function Virtual Const

void

 

RemoveDelegate

(
    const FScriptDelegate& ScriptDeleg...,
    UObject* Parent,
    void* PropertyValue
)

Public function Virtual Const

void

 

SetMulticastDelegate

(
    void* PropertyValue,
    FMulticastScriptDelegate ScriptDele...
)

Public function Static

FFieldClass ...

 

StaticClass()

Public function Static

UClass *

 

StaticClass()

Returns a UClass object representing this class at runtime

Public function Static

uint64

 

StaticClassCastFlags()

Public function Static

EClassCastFl...

 

StaticClassCastFlags()

Returns the static cast flags for this class

Public function Static

uint64

 

StaticClassCastFlagsPrivate()

Public function Static

const TCHAR ...

 

StaticPackage()

Returns the package this class belongs in

Public function Static

void

 

StaticRegisterNativesFMulticastDelegateProperty()

Overridden from FProperty

Name Description

Public function Virtual Const

bool

 

ContainsObjectReference

(
    TArray< const FStructProperty*...,
    EPropertyObjectReferenceType InRefe...
)

Returns true if this property, or in the case of e.g. array or struct properties any sub- property, contains a UObject reference.

Public function Virtual

EConvertFrom...

 

ConvertFromType

(
    const FPropertyTag& Tag,
    FStructuredArchive::FSlot Slot,
    uint8* Data,
    UStruct* DefaultsStruct
)

Allows a property to implement backwards compatibility handling for tagged properties

Public function Virtual

void

 

EmitReferenceInfo

(
    UClass& OwnerClass,
    int32 BaseOffset,
    TArray< const FStructProperty*...,
    FGCStackSizeHelper& StackSizeHelpe...
)

Emits tokens used by realtime garbage collection code to passed in ReferenceTokenStream.

Public function Virtual Const

void

 

ExportTextItem

(
    FString& ValueStr,
    const void* PropertyValue,
    const void* DefaultValue,
    UObject* Parent,
    int32 PortFlags,
    UObject* ExportRootScope
)

Public function Virtual Const

FString

 

GetCPPType

(
    FString* ExtendedTypeText,
    uint32 CPPExportFlags
)

Returns the text to use for exporting this property to header file.

Public function Virtual Const

FString

 

GetCPPTypeForwardDeclaration()

Public function Virtual Const

bool

 

Identical

(
    const void* A,
    const void* B,
    uint32 PortFlags
)

Determines whether the property values are identical.

Public function Virtual

void

 

InstanceSubobjects

(
    void* Data,
    void const* DefaultData,
    UObject* Owner,
    FObjectInstancingGraph* Instan...
)

Creates new copies of components

Public function Virtual Const

bool

 

NetSerializeItem

(
    FArchive& Ar,
    UPackageMap* Map,
    void* Data,
    TArray< uint8 >* MetaData
)

Public function Virtual Const

bool

 

SameType

(
    const FProperty* Other
)

Returns true, if Other is property of exactly the same type

Overridden from UObject

Name Description

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

Overridden from FField

Name Description

Public function Virtual

void

 

AddReferencedObjects

(
    FReferenceCollector& Collector
)

Public function Virtual

void

 

BeginDestroy()

Public function Virtual

void

 

BeginDestroy()

Public function Virtual

void

 

PostDuplicate

(
    const FField& InField
)

Fixups after duplicating a Field

Operators

Name Description

Public function

void

 

operator delete

(
    void* InMem
)

Public function

void

 

operator delete

(
    void* InMem
)

Eliminate V1062 warning from PVS-Studio while keeping MSVC and Clang happy.

Public function

void *

 

operator new

(
    const size_t InSize,
    EInternal InInternalOnly,
    UObject* InOuter,
    FName InName,
    EObjectFlags InSetFlags
)

For internal use only; use StaticConstructObject() to create new objects.

Public function

void *

 

operator new

(
    const size_t InSize
)

Public function

void *

 

operator new

(
    const size_t InSize,
    EInternal* InMem
)

For internal use only; use StaticConstructObject() to create new objects.

Public function

void *

 

operator new

(
    const size_t InSize,
    void* InMem
)

Typedefs

Name

Description

Super

Typedef for the base class (FProperty)

Super

ThisClass

ThisClass

Typedef for FMulticastDelegateProperty.

Constants

Name

Description

EmptyList

StaticClassFlags

Bitwise union of EClassFlags pertaining to this class.