FObjectPreSaveContext::GetTargetFilename

The target Filename being saved into (not the temporary file for saving).

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveContext.h

Include

#include "UObject/ObjectSaveContext.h"

Syntax

const TCHAR * GetTargetFilename() const

Remarks

The target Filename being saved into (not the temporary file for saving). The path is in the standard UnrealEngine form - it is as a relative path from the process binary directory. Empty string if the saved bytes are not being saved to a file. Never null.