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Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveContext.h |
Include |
#include "UObject/ObjectSaveContext.h" |
const TCHAR * GetTargetFilename() const
The target Filename being saved into (not the temporary file for saving). The path is in the standard UnrealEngine form - it is as a relative path from the process binary directory. Empty string if the saved bytes are not being saved to a file. Never null.