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Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/ObjectSaveContext.h |
Include |
#include "UObject/ObjectSaveContext.h" |
bool IsProceduralSave() const
Return whether the package is being saved due to a procedural save. Any save without the possibility of user-generated edits to the package is a procedural save (Cooking, EditorDomain). This allows us to execute transforms that only need to be executed in response to new user data.