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Module |
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Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h |
Include |
#include "UObject/UnrealType.h" |
Describes a reference variable to another object which may be nil.
Name | Description | ||
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UClass * |
PropertyClass |
Variables. |
Name | Description | |
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FObjectPropertyBase ( |
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FObjectPropertyBase ( |
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FObjectPropertyBase ( |
DO NOT USE. This constructor is for internal usage only for hot-reload purposes. |
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FObjectPropertyBase ( |
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FObjectPropertyBase ( |
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FObjectPropertyBase ( |
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FObjectPropertyBase ( |
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FObjectPropertyBase ( |
Name | Description | ||
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CopyCompleteValueFromScriptVM |
Copy the value for all elements of this property. From the script VM. |
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CopyCompleteValueToScriptVM |
Copy the value for all elements of this property. To the script VM. |
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CopySingleValueFromScriptVM |
Copy the value for a single element of this property. From the script VM. |
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CopySingleValueToScriptVM |
Copy the value for a single element of this property. To the script VM. |
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ExportTextItem |
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GetID() |
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Identical |
Determines whether the property values are identical. |
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const TCHAR ... |
ImportText_Internal ( |
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InstanceSubobjects ( |
Creates new copies of components |
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NetSerializeItem ( |
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SameType ( |
Returns true, if Other is property of exactly the same type |
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SupportsNetSharedSerialization() |
Name | Description | ||
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AddReferencedObjects ( |
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BeginDestroy() |
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BeginDestroy() |
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PostDuplicate ( |
Fixups after duplicating a Field |
Name | Description | ||
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operator delete ( |
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operator delete ( |
Eliminate V1062 warning from PVS-Studio while keeping MSVC and Clang happy. |
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void * |
operator new ( |
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void * |
operator new ( |
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void * |
operator new ( |
For internal use only; use StaticConstructObject() to create new objects. |
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void * |
operator new ( |
For internal use only; use StaticConstructObject() to create new objects. |
Name |
Description |
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StaticClassFlags |
Bitwise union of EClassFlags pertaining to this class. |