FObjectPtrProperty::StaticIdentical

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyObjectPtr.cpp

Syntax

static bool StaticIdentical
(
    const void * A,
    const void * B,
    uint32 PortFlags
)