FObjectPtrProperty::StaticSerializeItem

Helper methods for sharing code with [FClassPtrProperty](API\Runtime\CoreUObject\UObject\FClassPtrProperty) even though one doesn't inherit from the other.

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References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/PropertyObjectPtr.cpp

Syntax

static void StaticSerializeItem
(
    const FObjectPropertyBase * ObjectProperty,
    FStructuredArchive::FSlot Slot,
    void * Value,
    void const * Defaults
)

Remarks

Helper methods for sharing code with FClassPtrProperty even though one doesn't inherit from the other.