FPropertyChangedChainEvent

Structure for passing pre and post edit change events

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

FPropertyChangedEvent

FPropertyChangedChainEvent

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/UnrealType.h

Include

#include "UObject/UnrealType.h"

Syntax

struct FPropertyChangedChainEvent : public FPropertyChangedEvent

Remarks

Structure for passing pre and post edit change events

Variables

Name Description

Public variable

FEditPropertyCh...

 

PropertyChain

Constructors

Name Description

Public function

FPropertyChangedChainEvent

(
    FEditPropertyChain& InPropertyChai...,
    FPropertyChangedEvent& SrcChangeEv...
)