UE::EPayloadAccessMode

Lists the various methods of payload access that the trailer supports

Choose your operating system:

Windows

macOS

Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/PackageTrailer.h

Include

#include "UObject/PackageTrailer.h"

Syntax

namespace UE
{
    enum EPayloadAccessMode
    {
        Local          = 0,
        Referenced,
        Virtualized,
    }
}

Values

Name

Description

Local

The payload is stored in the Payload Data segment of the trailer and the offsets in FLookupTableEntry will be relative to the start of this segment

Referenced

The payload is stored in another package trailer (most likely the workspace domain package file) and the offsets in FLookupTableEntry are absolute offsets in that external file

Virtualized

The payload is virtualized and needs to be accessed via IVirtualizationSystem

Remarks

Lists the various methods of payload access that the trailer supports