UE::EPayloadStatus

Used to show the status of a payload

Choose your operating system:

Windows

macOS

Linux

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/PackageTrailer.h

Include

#include "UObject/PackageTrailer.h"

Syntax

namespace UE
{
    enum EPayloadStatus
    {
        NotFound             = 0,
        StoredLocally,
        StoredAsReference,
        StoredVirtualized,
    }
}

Values

Name

Description

NotFound

The payload is not registered in the package trailer

StoredLocally

The payload is stored locally inside the current package trailer where ever that is written to disk

StoredAsReference

The payload is stored in the workspace domain trailer

StoredVirtualized

The payload is virtualized and needs to be accessed via the IVirtualizationSystem

Remarks

Used to show the status of a payload