UObject::GetAssetRegistryTags

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

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Windows

macOS

Linux

Override Hierarchy

UObject::GetAssetRegistryTags()

UChaosCacheCollection::GetAssetRegistryTags()

UGeometryCache::GetAssetRegistryTags()

UActorFolder::GetAssetRegistryTags()

UObjectRedirector::GetAssetRegistryTags()

UFontFace::GetAssetRegistryTags()

UDialogueVoice::GetAssetRegistryTags()

UGeometryCollectionCache::GetAssetRegistryTags()

UMaterialFunctionInterface::GetAssetRegistryTags()

UBaseMediaSource::GetAssetRegistryTags()

UTemplateSequence::GetAssetRegistryTags()

UTextureCube::GetAssetRegistryTags()

UTextureCubeArray::GetAssetRegistryTags()

UBasicOverlays::GetAssetRegistryTags()

UTexture2DArray::GetAssetRegistryTags()

UVolumeTexture::GetAssetRegistryTags()

USoundWaveProcedural::GetAssetRegistryTags()

ULocalizedOverlays::GetAssetRegistryTags()

USequencerTrackBP::GetAssetRegistryTags()

UVectorFieldStatic::GetAssetRegistryTags()

UDatasmithScene::GetAssetRegistryTags()

UStateTree::GetAssetRegistryTags()

UConversationDatabase::GetAssetRegistryTags()

UUserDefinedEnum::GetAssetRegistryTags()

ULevelSequence::GetAssetRegistryTags()

UCurveTable::GetAssetRegistryTags()

UUserDefinedStruct::GetAssetRegistryTags()

UCurveBase::GetAssetRegistryTags()

UTexture2D::GetAssetRegistryTags()

UDialogueWave::GetAssetRegistryTags()

UPaperSpriteAtlas::GetAssetRegistryTags()

UDataTable::GetAssetRegistryTags()

UAnimSequenceBase::GetAssetRegistryTags()

UAnimSequence::GetAssetRegistryTags()

PAPER2UPaperTileMap::GetAssetRegistryTags()

URuntimeVirtualTexture::GetAssetRegistryTags()

ULidarPointCloud::GetAssetRegistryTags()

UPhysicsAsset::GetAssetRegistryTags()

PAPER2UPaperSprite::GetAssetRegistryTags()

UPoseAsset::GetAssetRegistryTags()

UNiagaraEmitter::GetAssetRegistryTags()

UWidgetBlueprint::GetAssetRegistryTags()

UMaterialInterface::GetAssetRegistryTags()

UMaterial::GetAssetRegistryTags()

UAnimSequence::GetAssetRegistryTags()

UNiagaraSystem::GetAssetRegistryTags()

UParticleSystem::GetAssetRegistryTags()

UGroomAsset::GetAssetRegistryTags()

USkeleton::GetAssetRegistryTags()

UBlueprintGeneratedClass::GetAssetRegistryTags()

USoundWave::GetAssetRegistryTags()

USoundWaveProcedural::GetAssetRegistryTags()

UBlueprint::GetAssetRegistryTags()

UWidgetBlueprint::GetAssetRegistryTags()

UNiagaraScript::GetAssetRegistryTags()

UMaterial::GetAssetRegistryTags()

UTexture::GetAssetRegistryTags()

UTextureCube::GetAssetRegistryTags()

UTextureCubeArray::GetAssetRegistryTags()

UTexture2DArray::GetAssetRegistryTags()

UVolumeTexture::GetAssetRegistryTags()

UTexture2D::GetAssetRegistryTags()

UStaticMesh::GetAssetRegistryTags()

AActor::GetAssetRegistryTags()

USkeletalMesh::GetAssetRegistryTags()

UWorld::GetAssetRegistryTags()

UClass::GetAssetRegistryTags()

UBlueprintGeneratedClass::GetAssetRegistryTags()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp

Syntax

virtual void GetAssetRegistryTags
(
    TArray< FAssetRegistryTag > & OutTags
) const

Remarks

Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects

Parameters

Parameter

Description

OutTags

A list of key-value pairs associated with this object and their types