UObject::IsAsset

Returns true if this object is considered an asset.

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macOS

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Override Hierarchy

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp

Syntax

virtual bool IsAsset() const

Remarks

Returns true if this object is considered an asset.