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Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include |
#include "UObject/Object.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
virtual void PostTransacted
(
const FTransactionObjectEvent & TransactionEvent
)
Called after the object has been transacted in some way. TransactionEvent describes what actually happened. @note Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction.