UObject::PreSave

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Deprecated

Override Hierarchy

UObject::PreSave()

UObjectRedirector::PreSave()

UK2Node_FunctionEntry::PreSave()

UEnvQueryTest_GameplayTags::PreSave()

UPlatformMediaSource::PreSave()

UBaseMediaSource::PreSave()

UPrimaryDataAsset::PreSave()

UConversationDatabase::PreSave()

UHLODProxy::PreSave()

UCameraAnim::PreSave()

UDataRegistrySource_CurveTable::PreSave()

UConversationDatabase::PreSave()

UDataRegistrySource_DataTable::PreSave()

UWidgetTree::PreSave()

UAnimNotify::PreSave()

USlateVectorArtData::PreSave()

UTexture2D::PreSave()

UGroomBindingAsset::PreSave()

UAnimStreamable::PreSave()

UControlRigBlueprint::PreSave()

ALandscape::PreSave()

UWorldPartitionRuntimeSpatialHash::PreSave()

UPoseAsset::PreSave()

ULandscapeHeightfieldCollisionComponent::PreSave()

ALODActor::PreSave()

UWidgetBlueprint::PreSave()

UNiagaraSystem::PreSave()

UAnimSequence::PreSave()

ULightComponent::PreSave()

UParticleSystem::PreSave()

UStaticMeshComponent::PreSave()

UEdGraphNode::PreSave()

UK2Node_FunctionEntry::PreSave()

UGroomAsset::PreSave()

UMaterialInstance::PreSave()

UAnimMontage::PreSave()

ULevel::PreSave()

UWidget::PreSave()

UUserWidget::PreSave()

ALandscapeProxy::PreSave()

ALandscape::PreSave()

UMaterialInterface::PreSave()

UMaterialInstance::PreSave()

UMaterial::PreSave()

UNiagaraScript::PreSave()

UBlueprint::PreSave()

UControlRigBlueprint::PreSave()

UWidgetBlueprint::PreSave()

UUserWidget::PreSave()

UMaterial::PreSave()

UMovieScene::PreSave()

UTexture::PreSave()

UTexture2D::PreSave()

UGameplayEffect::PreSave()

UPrimitiveComponent::PreSave()

ULandscapeHeightfieldCollisionComponent::PreSave()

UStaticMeshComponent::PreSave()

USkeletalMesh::PreSave()

References

Module

CoreUObject

Header

/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h

Include

#include "UObject/Object.h"

Source

/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp

Syntax

virtual void PreSave
(
    const class ITargetPlatform * TargetPlatform
)