UAvoidanceManager::GetAvoidanceVelocity_Internal

This is called by our blueprint-accessible functions, and permits the user to ignore self, or not.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/Navigation/AvoidanceManager.h

Include

#include "AI/Navigation/AvoidanceManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AI/Navigation/AvoidanceManager.cpp

Syntax

FVector GetAvoidanceVelocity_Internal
(
    const FNavAvoidanceData & AvoidanceData,
    float DeltaTime,
    int32 * IgnoreThisUID
)

Remarks

This is called by our blueprint-accessible functions, and permits the user to ignore self, or not. Important in case the user isn't in the avoidance manager.