UActorPartitionSubsystem

[UActorPartitionSubsystem](API\Runtime\Engine\ActorPartition\UActorPartitionSubsystem)

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ActorPartition/ActorPartitionSubsystem.h

Include

#include "ActorPartition/ActorPartitionSubsystem.h"

Syntax

class UActorPartitionSubsystem : public UWorldSubsystem

Remarks

Constructors

Name Description

Public function

UActorPartitionSubsystem()

Functions

Name Description

Public function Const

void

 

ForEachRelevantActor

(
    const TSubclassOf< APartitionActor ...,
    const FBox& IntersectionBounds,
    TFunctionRef< bool ...
)

Public function

APartitionAc...

 

GetActor

(
    const FActorPartitionGetParams& Ge...
)

Public function

APartitionAc...

 

GetActor

(
    const TSubclassOf< APartitionActor ...,
    const FCellCoord& InCellCoords,
    bool bInCreate,
    const FGuid& InGuid,
    uint32 InGridSize,
    bool bInBoundsSearch,
    TFunctionRef< void ...
)

Returns a matching actor based on the parameters being provided

Public function Const

bool

 

IsLevelPartition()

Overridden from USubsystem

Name Description

Public function Virtual

void

 

Deinitialize()

Implement this for deinitialization of instances of the system

Public function Virtual

void

 

Initialize

(
    FSubsystemCollectionBase& Collecti...
)

Implement this for initialization of instances of the system

Classes

Name

Description

Public struct

FCellCoord