FBranchFilter

Bone Mask Filter data holder class for A2Node_PerBone.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimData/BoneMaskFilter.h

Include

#include "Animation/AnimData/BoneMaskFilter.h"

Syntax

struct FBranchFilter

Remarks

Bone Mask Filter data holder class for A2Node_PerBone. This has to be in Engine, not Editor class since we need this data to exists in runtime

Variables

Name Description

Public variable

int32

 

BlendDepth

Blend Depth

Public variable

FName

 

BoneName

Bone Name to filter