UAnimNotify_PlaySound

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify_PlaySound.h

Include

#include "Animation/AnimNotifies/AnimNotify_PlaySound.h"

Syntax

class UAnimNotify_PlaySound : public UAnimNotify

Variables

Name Description

Public variable

FName

 

AttachName

Socket or bone name to attach sound to.

Public variable

uint32: 1

 

bFollow

If this sound should follow its owner.

Public variable

uint32: 1

 

bPreviewIgnoreAttenuation

Public variable

float

 

PitchMultiplier

Pitch Multiplier.

Public variable

TObjectPtr< USo...

 

Sound

Sound to Play.

Public variable

float

 

VolumeMultiplier

Volume Multiplier.

Constructors

Name Description

Public function

UAnimNotify_PlaySound()

Functions

Overridden from UAnimNotify

Name Description

Public function Virtual

void

 

ValidateAssociatedAssets()

Deprecated Functions

Name Description

Public function Virtual

void

 

Notify

(
    USkeletalMeshComponent* MeshCo...,
    UAnimSequenceBase* Animation
)

Please use the other Notify function instead

Public function Virtual

void

 

Notify

(
    USkeletalMeshComponent* MeshCo...,
    UAnimSequenceBase* Animation,
    const FAnimNotifyEventReference& E...
)

Please use the other Notify function instead