EComponentType::Type

The transform component (attribute) to read from.

Choose your operating system:

Windows

macOS

Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h

Include

#include "Animation/AnimTypes.h"

Syntax

namespace EComponentType
{
    enum Type
    {
        None            = 0,
        TranslationX,
        TranslationY,
        TranslationZ,
        RotationX,
        RotationY,
        RotationZ,
        Scale,
        ScaleX,
        ScaleY,
        ScaleZ,
    }
}

Values

Name

Description

None

TranslationX

TranslationY

TranslationZ

RotationX

RotationY

RotationZ

Scale

ScaleX

ScaleY

ScaleZ

Remarks

The transform component (attribute) to read from.