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Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h |
Include |
#include "Animation/AnimNode_AssetPlayerBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_AssetPlayerBase.cpp |
void CreateTickRecordForNode
(
const FAnimationUpdateContext & Context,
UAnimSequenceBase * Sequence,
bool bLooping,
float PlayRate
)
Create a tick record for this node.