Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h |
Include |
#include "Animation/AnimNode_AssetPlayerBase.h" |
virtual float GetCurrentAssetLength() const
Functions to report data to getters, this is required for all asset players (but can't be pure abstract because of struct instantiation generated code).