FAnimNode_AssetPlayerBase::SetGroupName

Set the sync group name we are using.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h

Include

#include "Animation/AnimNode_AssetPlayerBase.h"

Syntax

virtual bool SetGroupName
(
    FName InGroupName
)

Remarks

Set the sync group name we are using.