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| FAnimNode_Base::Update_AnyThread()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h |
Include |
#include "Animation/AnimNode_AssetPlayerBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_AssetPlayerBase.cpp |
virtual void Update_AnyThread
(
const FAnimationUpdateContext & Context
)
Update the node, marked final so we can always handle blendweight caching. Derived classes should implement UpdateAssetPlayer