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| FAnimNode_Base::EvaluateComponentSpace_AnyThread()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeSpaceConversions.h |
Include |
#include "Animation/AnimNodeSpaceConversions.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeSpaceConversions.cpp |
virtual void EvaluateComponentSpace_AnyThread
(
FComponentSpacePoseContext & Output
)
Called to evaluate component-space bone transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.
Parameter |
Description |
---|---|
Output |
Output structure to write pose or curve data to. Also provides access to relevant data as a context. |