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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h |
Include |
#include "Animation/AnimNode_Inertialization.h" |
struct FAnimNode_Inertialization : public FAnimNode_Base
Name | Description | |
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FAnimNode_Inertialization() |
Name | Description | ||
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ApplyInertialization ( |
Apply Inertialization |
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float |
ConsumeInertializationRequest ( |
Consume Inertialization Request |
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float |
GetRequestedDuration() |
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LogRequestError ( |
Log an error when a node wants to inertialize but no inertialization ancestor node exists |
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RequestInertialization ( |
Request to activate inertialization for a duration. |
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StartInertialization ( |
Start Inertialization |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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NeedsDynamicReset() |
For nodes that implement some kind of simulation, return true here so ResetDynamics() gets called when things like teleports, time skips etc. |
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ResetDynamics ( |
Called to help dynamics-based updates to recover correctly from large movements/teleports |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |