FAnimNode_Inertialization::ApplyInertialization

Apply Inertialization

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h

Include

#include "Animation/AnimNode_Inertialization.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_Inertialization.cpp

Syntax

virtual void ApplyInertialization
(
    FPoseContext & Context,
    const FInertializationPoseDiff & PoseDiff,
    float ElapsedTime,
    float Duration
)

Remarks

Apply Inertialization

Applies the inertialization pose difference to the current pose (feathering down to zero as ElapsedTime approaches Duration). This function is virtual so that a derived class could optionally adjust the pose based on any regularization done in StartInertialization.