FAnimNode_Inertialization::CacheBones_AnyThread

Called to cache any bones that this node needs to track (e.g. in a [FBoneReference](API\Runtime\Engine\FBoneReference)).

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Override Hierarchy

FAnimNode_Base::CacheBones_AnyThread()

FAnimNode_Inertialization::CacheBones_AnyThread()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h

Include

#include "Animation/AnimNode_Inertialization.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_Inertialization.cpp

Syntax

virtual void CacheBones_AnyThread
(
    const FAnimationCacheBonesContext & Context
)

Remarks

Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.

Parameters

Parameter

Description

Context

Context structure providing access to relevant data