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| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Root.h |
Include |
#include "Animation/AnimNode_Root.h" |
struct FAnimNode_Root : public FAnimNode_Base
Root node of an animation tree (sink)
Name | Description | |
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FAnimNode_Root() |
Name | Description | ||
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GetGroup() |
Get the group of this root node, used to group this output with others when used in a layer. |
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GetName() |
Get the name of this root node, used to identify the output of this graph |
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SetGroup ( |
Set the group of this root node, used to group this output with others when used in a layer. |
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SetName ( |
Set the name of this root node, used to identify the output of this graph |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |