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| FAnimNode_Base::CacheBones_AnyThread()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
Include |
#include "Animation/AnimNode_StateMachine.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp |
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext & Context
)
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Parameter |
Description |
---|---|
Context |
Context structure providing access to relevant data |