FAnimNode_StateMachine::FindValidTransition

Finds the highest priority valid transition, information pass via the OutPotentialTransition variable.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h

Include

#include "Animation/AnimNode_StateMachine.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp

Syntax

bool FindValidTransition
(
    const FAnimationUpdateContext & Context,
    const FBakedAnimationState & StateInfo,
    FAnimationPotentialTransition & OutPotentialTransition,
    TArray< int32, TInlineAllocator< 4 >> & OutVisitedStateIndices
)

Remarks

Finds the highest priority valid transition, information pass via the OutPotentialTransition variable. OutVisitedStateIndices will let you know what states were checked, but is also used to make sure we don't get stuck in an infinite loop or recheck states