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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include |
#include "Animation/AnimNodeBase.h" |
struct FAnimationBaseContext
Base class for update/evaluate contexts
Name | Description | ||
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AnimInstanceProxy |
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CurrentNodeId |
The current node ID, set when we recurse into graph traversal functions from pose links. |
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PreviousNodeId |
The previous node ID, set when we recurse into graph traversal functions from pose links. |
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SharedContext |
Name | Description | |
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FAnimationBaseContext() |
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FAnimationBaseContext ( |
We define a copy constructor here simply to avoid deprecation warnings with clang |
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FAnimationBaseContext ( |
DEPRECATED - Please use constructor that uses an FAnimInstanceProxy*. |
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FAnimationBaseContext ( |
Name | Description | ||
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UAnimBluepri... |
GetAnimBlueprint() |
Get the AnimBlueprint associated with this context, if there is one. |
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IAnimClassIn... |
GetAnimClass() |
Get the Blueprint IAnimClassInterface associated with this context, if there is one. |
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UObject *... |
GetAnimInstanceObject() |
Get the anim instance associated with the current proxy. |
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GetCurrentNodeId() |
Get the current node Id, set when we recurse into graph traversal functions from pose links. |
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TGraphMessag... |
GetMessage() |
Get the innermost scoped message of the specified type. |
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TGraphMessag... |
GetMessageChecked() |
Get the innermost scoped message of the specified type. |
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GetPreviousNodeId() |
Get the previous node Id, set when we recurse into graph traversal functions from pose links. |
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LogMessageInternal ( |
Interface for node contexts to register log messages with the proxy |
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SetNodeId ( |
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SetNodeIds ( |
Name | Description | ||
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NodeType ... |
GetAncestor() |
Please use the message & tagging system in UE::Anim::FMessageStack |
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FScopedAnimN... |
TrackAncestor ( |
Please use the message & tagging system in UE::Anim::FMessageStack |