FAnimationCacheBonesContext

Context passed around when RequiredBones array changed and cached bones indices have to be refreshed.

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Inheritance Hierarchy

FAnimationBaseContext

FAnimationCacheBonesContext

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Syntax

struct FAnimationCacheBonesContext : public FAnimationBaseContext

Remarks

Context passed around when RequiredBones array changed and cached bones indices have to be refreshed. (RequiredBones array changed because of an LOD switch for example)

Constructors

Name Description

Public function

FAnimationCacheBonesContext

(
    FAnimInstanceProxy* InAnimInst...
)

Functions

Name Description

Public function Const

FAnimationCa...

 

WithNodeId

(
    int32 InNodeId
)